Ranking 9’Halo’ Games From Worst To Best

05/11/2020 All Movie

It is not ridiculous to state that if it was not for Halo, Microsoft’s Xbox manufacturer may not have survived past its first console. Kicking things off with all the original Xbox launch title Halo: Combat Evolved in 2001, Bungie efficiently revolutionized the games first-person shooter with a match which featured an interesting sci-fi narrative and setting, a charismatic hero in the Master Chief, and also of course, fluid controllers and exciting gameplay. In the decade and a half since Halo first came to the scene, the franchise is now synonomous with the Xbox brand, and it has launched many sequels and spin-offs of varying quality.

Although the franchise is not as hot as it once was, together with Halo Wars 2 outside this season and Halo 6 somewhere on the horizon, Halo isn’t going anywhere anytime soon. As a longtime Halo fan myself, I thought it’d be interesting to try and rank each match from worst to best (omitting remasters and ranges naturally ). Obviously, that means this is going to be a marginally biased list, however I think you’ll find that I have justified all my positions. Feel free to talk about your personal position of the Halo games at the comments!

I have not been able to play Halo Wars two yet, so I have not included it , but I will be sure to add it once that alters. Also, I am not adding Spartan Strike since it’s basically a poor version of Spartan Assault and could rank in the bottom of the record anyhow.

9. Halo: Spartan Assault

However, the jump to consoles didn’t do much to alter Spartan Assault in the unremarkable, although capable twin-stick shooter it is.read about it halo roms from Our Articles This really is a genre, after all, that has given us some extraordinary games through time, including Geometry Wars, Super Stardust HD, along with Resogun, and Spartan Assault falls much short of those names.

The game’s online co-op mode and overall presentation are definitely its finest features, but at the close of the day, which is more of a passing fascination for Halo fans compared to an adventure they’ll want to come back to. There are far greater twin-stick shooters out there that are really worth your money and time and aren’t laded with microtransactions.

8. Halo Wars

Featuring an honest-to-goodness campaign using a solid story set prior to the events of Halo: Combat Evolved, in addition to the typical range of multiplayer modes you would expect to find at a RTS, Halo Wars excels at accessibility and is the perfect match for those put off by more complicated RTS games located on PC. But that accessibility is also what holds Halo Wars back, as it’s overly simplistic to appeal to the more hardcore RTS crowd rather than compelling enough to influence many Halo fans from the series’ more traditional first-person shooter experiences.

In addition, while I’ll concede that Halo Wars does an exceptional job of translating the Halo universe into a competently-made RTS, I have never been a enormous fan of the genre, that is part of the reason why I’ve rated it so low. Still, Halo Wars did well enough to spawn a sequel and by several reports, it is better than the first (it probably helps that this is available on PC this time out).

7. Halo 4

After Bungie left Microsoft from 2007 to associate with Activision to what would eventually become excruciating, the secrets to the Halo franchise were first given to 343 Industries, a Microsoft-owned studio, following the release of Bungie’s closing Halo game, Halo: Reach. To say that 343 had big shoes to fill could be a vast understatement, since they not only needed to prove with Halo 4 that they might craft a game that could live up to Bungie’s function, but also warrant the yield of Master Chief, that had effectively”finished the fight” in the decision of Halo 3. To that end, 343 was mainly profitable. 1 area that Bungie never exactly cried at was crafting matches with pretty images, therefore it came as a tiny surprise to see exactly how much better Halo 4 looked than its predecessors (badly, it is still a wonder how they got it running on the Xbox 360 whatsoever ).

The game’s effort was tough, introducing players to a completely new world and race of enemies in the Forerunners, although also diving deeper into the franchises’ mythology. Spartan Ops was just another enjoyable accession, providing gamers a variety of cooperative missions to play with friends that just got better as they went along. Regrettably, some questionable design choices make Halo 4 that the worst’conventional’ Halo match. While the campaign featured several trendy setpieces, narratively it had been all around the map and near-incomprehensible to the ordinary participant, relying heavily on extraneous stuff such as novels, publications, and also a (admittedly fairly great ) miniseries called Halo: Forward Unto Dawn to fill in the gaps. Fortunately, 343 forced strides to improve those problems with their following kick in the can, however, not without introducing a few new problems along the way.


The first appropriate Halo game to appear on Xbox One, Halo 5: Guardians does not seem to have enough credit. A big reason for this may have to do using 343’s regrettable decision to cut out split-screen entirely in favor of achieving better visual fidelity and a higher frame rate, a decision that pissed off a ton of fans who have been accustomed to Halo being their go-to couch co-op shot (myself included). Once you get beyond the sting of only having the ability to play with your buddies online though, Halo 5 actually has a lot to offer you. While its campaign suffers from many of the same issues as Halo 4’s and ends up on a cliffhanger to boot (you would think Microsoft would have placed a moratorium on cliffhangers following the huge backlash into Halo 2’s end ), its flat design was a bit more powerful (a mission on the Elite — sorry, Sangheili — homeworld is a highlight) and was created with co-op drama in mind, to get both better and worse.

However, as significant as Halo campaigns are, that the multiplayer is the most important draw for the majority of players and it’s this element that provides Halo 5 the advantage over its predecessor. Thanks to a number of gameplay tweaks centered on character agility, Halo 5 is the fastest and most fluid game at the franchise and its competitive modes made excellent use of those changes by ditching Halo 4 CoD inspirations in favour of a return to more conventional design. Simply put, Halo 5 offers among the very best aggressive online experiences in gambling today thanks to how well designed it is, but because of 343’s devotion to consistently supplying free upgrades. In a age where players are usually expected to pay for additional maps, 343 has just taken another route and created every new upgrade free to every one its players. In fact, they have added a lot to the sport because its late 2015 launch that it hardly resembles the sport it was at launch and in some ways feels like the most fully-realized Halo multiplayer offering to date.

5. Halo 3: ODST

Starting life as a parcel of growth content to Halo 3 known as Recon, ODST morphed into something a little more ambitious during development and effectively became a separate entrance into the franchise, regardless of the’3′ in its title might indicate. With a score score score by former Halo composer Marty O’Donnell, ODST dropped players into a rain-soaked city and put more attention on exploration compared to previous Halo matches, together with the Rookie searching town for evidence of what happened to his lost squadmates. Each piece of evidence triggers a flashback mission which are normally more action-oriented compared to Rookie’s, assisting lend some sort into the proceedings.

Even though the Rookie still controls equally to the Master Chief, he is no Spartan and is much more vulnerable consequently. This small change has a major effect on the moment-to-moment gameplay, as players need to have a more measured approach to battle when they did in previous Halo games, even on lesser difficulties. ODST introduced that the horde mode-inspired Firefight into the show, a co-op manner that tasks players with holding out as much as possible from waves of increasingly challenging enemies. Unfortunately, ODST wins points for its brevity and lack of aggressive multiplayer, but it is certainly a game that punches above its weight and scores points for attempting (and succeeding) to be a decidedly different kind of Halo encounter.

4. Halo Two

Halo 2 has become infamous for its cliffhanger ending, which admittedly remains one of the worst in gambling. Another main problem that buffs often raise is the campaign spends too much time on the Arbiter, who was released as a new playable character in this installment, at the cost of the Master Chief. In all honesty, I picked that the Arbiter’s missions complete and believed he was a interesting addition to the cast (it helps he’s voiced by Keith David( who never uttered ). That having been said, Halo 2 could have no campaign whatsoever and would still be one of the best Halo games because of its multiplayer, which signified the franchise’s first foray into online gaming.

There’s a good reason Halo 2 has been the hottest game on Xbox Live in its heyday, since there was just no other multiplayer experience just like it on consoles. The map selection is arguably the very best in the series, with all time favorites like Lockout and Zanzibar producing their debut here, and the debut of new gameplay programs like dual-wielding and automobile hijacking gave gamers a whole lot more options on the battlefield. You can absolutely see the indications that Halo 2 was rushed to market — probably most evident in its distracting texture pop-in and abrupt end — but it is also one of the most important games in Xbox history and provided an early blueprint for how to do internet multiplayer right on Xbox Live.

3. Halo: Combat Evolved

Where can you even start with Halo: Combat Evolved? Here is the game that started the Xbox and altered first-person shooter style in a number of other games have done before or since. What is impressive about the very first Halo is that it still holds up remarkably well today, more than 15 years after its first release. Sure, it now looks quite dated and its flat design starts to fall off a cliff around the halfway point, as Bungie recycles corridor-after-corridor in order to pad out the match length, however that is absolutely a situation where the positives far outweigh the drawbacks.

Who will forget the first time that they jumped into the driver’s seat of the Warthog and started driving around Halo, the next level from the game, or storming the beach on The Silent Cartographer? These are gaming moments that stick to you personally plus that they were anchored through an interesting sci-fi narrative, incredible weapon design (has there ever been a much better weapon at a FPS than Halo’s pistol?) And, oh yeaha ridiculously addictive multiplayer style that has been played religiously in several dorm room in the early 2000s. Afterwards Halo games enhanced on Combat Evolved’s design in several areas, but it’s difficult to think of many other initial kicks at the can which turned out this well.

Additionally, there is no greater name display in all of gaming. That audio…

2. Halo: Attain

Bungie’s final Halo games was one of its greatest, as Halo: Reach is a near-perfect sendoff from the storied developer. Although it does not comprise the Master Chief, Reach arguably has the best entire campaign in the whole series, as each of its nine assignments is a winner and there is no Library level in sight to lug the whole thing down. A prequel entrance detailing a few of the biggest battles between individuals and the Covenant, Reach details the fate of Noble Team as they desperately fight to prevent the Covenant from annihilating the planet Reach. Whereas every Halo game that puts you in command of Master Chief is intended to make you feel to be an unstoppable super soldier, then Reach takes the opposite approach and quickly becomes a match about failure. Sureyour personality (the blank slate known as Noble Six) is equally as competent in battle as the Chief, however, he and the rest of his staff are fighting a war they have no hope of winning. While the game does end on a hopeful view, Bungie’s choice to throw gamers into a losing battle that just gets worse as the narrative progresses is a bold one and several matches, FPS or have attained the identical level of melancholic sacrifice as Reach is able to communicate in its own effort.

If which weren’t enough, Attain also includes a few of the better multiplayer experiences in the franchise, even with equally Firefight and the standard suite of competitive manners present and accounted for. While Reach’s overall map selection is a little weaker compared to the likes of Halo 2 and Halo 3 and the addition of armor skills was trendy, but limiting — remember, this was before sprinting proved to be a permanent skill in Halo — I firmly think that Sword Base is your biggest Halo map of time and its addition alone elevates Reach to all-time status in my mind.

1. Halo 3

Halo 3 may well not be my overall favourite game in the franchise, but I can not deny it is the best. Bungie’s trilogy-capper not only addressed nearly every issue people had with Halo 2, but is still arguably the most complete Halo game actually produced. The game eventually gave fans the full scale Earth invasion they’d expected in Halo 2 and while the amounts put on Earth are great, the back half of their campaign moves the ante with levels put on the Ark, the setup that generated all of the Halo rings in the first position (that said, the level Cortana can go expire forever). After the polarizing inclusion of the Arbiter in Halo 2, it was great to play a campaign as Master Chief again, however, Halo 3 additionally gave the Arbiter his due with its cooperative play, with support for up to four gamers.

Moving on multiplayer, Halo 3’s map choice was a slight step back from the stellar layouts of Halo 2, but it created for it with its near-perfect equilibrium. It is only difficult to find fault with much of anything in regards to Halo 3 multiplayer, as it feels like it was created with each fan in your mind. Want to climb the rankings in competitive play? Done. Want to hang out with friends and play together with your friends on the internet, together with split-screen visitors to boot? You can do this also. But Bungie even figured out a way to balance dual-wielding with the rest of the weaponry, to the stage where either felt as viable options rather than manner Halo 2 privileged dual-wielding at the expense of everything else but the energy weapons. This is also the game that introduced Forge, which is now a mainstay style ever since.

Bungie was able to cap their Halo trilogy away with the very best game in the series and now that I can only expect 343 can follow suit using Halo 6, that will represent the end of the Reclaimer trilogy. Until then, it is Halo 3’s fight to lose in regards to the greatest overall Halo game.


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